Fighter 3 / Champion · Dwarf · Soldier
| Arma | Acerto | Dano | Maestria |
|---|---|---|---|
| +5 | 1d6 + 3 bludgeoning | ||
| +5 | 4 bludgeoning | — |
Lembretes: Weapon Mastery · Improved Critical
When a creature you can see attacks a target other than you within 5 feet, you can use your Reaction to impose Disadvantage on the attack roll. You must be wielding a Shield.
Choose a Fighting Style to specialize in. You can change it whenever you gain a Fighter level.
Bonus action: regain 1d10 + Fighter level hit points. Limited uses, regained on a rest.
aparece em →Em jogo
You can use the mastery property of weapons you have chosen masteries for.
aparece em →Ataques
Take one additional action on your turn. Regained on a rest.
aparece em →Em jogo
When you fail an ability check, you can expend a use of Second Wind to add 1d10 to the check.
Your attack rolls can score a critical hit on a roll of 19 or 20.
aparece em →Ataques
You have advantage on Initiative and Athletics checks; a running jump distance increases.
You have Darkvision out to 120 feet.
You have Resistance to Poison damage and Advantage on saving throws to avoid or end the Poisoned condition.
Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
As a Bonus Action, gain Tremorsense out to 60 feet for 10 minutes while on or touching stone. Usable a number of times equal to your Proficiency Bonus per Long Rest.
aparece em →Em jogo
Once per turn when you hit with a weapon, you can reroll the weapon's damage dice and use either total.
Mesa adulta
Somos todos adultos aqui. O conteúdo e o jeito como a gente joga são pensados para quem tem 18 anos ou mais.
Não é nada contra os mais novos — é que a gente solta muito palavrão e o papo na mesa é de gente grande.