PV 21/21

O Batedor

Lanca

Rogue 3 / Thief · Halfling · Criminal

CA
15
light
PV
21
3d8
Iniciativa
+3
Deslocamento
30
pés
Proficiência
+2

Atributos

FOR
-1
8
DES
+3
17
CON
+1
12
INT
+2
14
SAB
+2
14
CAR
+0
10

Testes de Resistência

Força-1
Destreza+5
Constituição+1
Inteligência+4
Sabedoria+2
Carisma+0

Pontos Passivos

Percepção 16Investigação 14Intuição 14

Outras Proficiências

ArmadurasLeve
ArmasArmas simples, Rapier, Scimitar, Shortsword, Whip, Hand Crossbow
FerramentasThieves' Tools
IdiomasComum

Perícias

AcrobaciaDES+5
Adestrar AnimaisSAB+2
ArcanismoINT+2
AtletismoFOR-1
AtuaçãoCAR+0
EnganaçãoCAR+0
FurtividadeDES+7
HistóriaINT+2
IntimidaçãoCAR+0
IntuiçãoSAB+4
InvestigaçãoINT+4
MedicinaSAB+2
NaturezaINT+2
PercepçãoSAB+6
PersuasãoCAR+0
PrestidigitaçãoDES+5
ReligiãoINT+2
SobrevivênciaSAB+2

Ataques

ArmaAcertoDanoMaestria
+51d6 + 3 piercing
+10 bludgeoning

Lembretes: Sneak Attack · Weapon Mastery · Steady Aim

ExpertiseRogue

Choose two of your skill proficiencies; your Proficiency Bonus is doubled for ability checks you make with them. You choose two more at level 6.

Sneak AttackRogue

Once per turn, deal an extra 1d6 damage to a target you hit with a Finesse or Ranged weapon if you have Advantage (or an ally of the target is within 5 ft and you don't have Disadvantage). The damage increases by 1d6 at every odd Rogue level.

aparece em →Ataques

Thieves' CantRogue

You know Thieves' Cant, a secret mix of dialect, jargon, and code, plus a set of secret hand signs.

Weapon MasteryRogue

You can use the mastery property of two kinds of weapons you choose with which you have proficiency. Swap one on a Long Rest.

aparece em →Ataques

Cunning ActionRogue

On each of your turns you can take a Bonus Action to take the Dash, Disengage, or Hide action.

aparece em →Em jogo

Steady AimRogue

As a Bonus Action, give yourself Advantage on your next attack roll this turn. You can use this only if you haven't moved this turn, and your Speed is 0 until the end of the turn.

aparece em →Ataques

Fast HandsThief

You can use the Bonus Action granted by Cunning Action to make a Sleight of Hand check, use Thieves' Tools to disarm a trap or pick a lock, or take the Utilize action.

aparece em →Em jogo

Second-Story WorkThief

Climbing no longer costs extra movement, and when you make a running jump, the distance increases by a number of feet equal to your Dexterity modifier.

BraveHalfling

You have Advantage on saving throws to avoid or end the Frightened condition.

Halfling NimblenessHalfling

You can move through the space of any creature one size larger than you, though you can't stop there.

LuckHalfling

When you roll a 1 on the d20 of a D20 Test, you can reroll the die and must use the new roll.

aparece em →Em jogo

Naturally StealthyHalfling

You can take the Hide action even when obscured only by a creature at least one size larger than you.

AlertCriminal (origin feat)

When you roll Initiative, add your Proficiency Bonus to the roll. You can also swap your Initiative with a willing ally's (neither of you Incapacitated).

aparece em →Iniciativa