Fighter 3 / Champion · Elf · Soldier
| Arma | Acerto | Dano | Maestria |
|---|---|---|---|
| (150/600) | +5 | 1d8 + 3 piercing | |
| +5 | 1d6 + 3 piercing | ||
| (20/60) | +5 | 1d4 + 3 piercing | |
| +3 | 2 bludgeoning | — |
Lembretes: Weapon Mastery · Improved Critical
You gain a +2 bonus to attack rolls you make with Ranged weapons.
Choose a Fighting Style to specialize in. You can change it whenever you gain a Fighter level.
Bonus action: regain 1d10 + Fighter level hit points. Limited uses, regained on a rest.
aparece em →Em jogo
You can use the mastery property of weapons you have chosen masteries for.
aparece em →Ataques
Take one additional action on your turn. Regained on a rest.
aparece em →Em jogo
When you fail an ability check, you can expend a use of Second Wind to add 1d10 to the check.
Your attack rolls can score a critical hit on a roll of 19 or 20.
aparece em →Ataques
You have advantage on Initiative and Athletics checks; a running jump distance increases.
You have Darkvision out to 60 feet.
Your Speed increases to 35 ft, and you know the Druidcraft cantrip.
Choose a lineage; you gain higher-level lineage spells at character levels 3 and 5.
aparece em →Grimório
You have Advantage on saving throws to avoid or end the Charmed condition.
You have proficiency in the Insight, Perception, or Survival skill (your choice).
You don't need to sleep and can't be put to sleep by magic. You finish a Long Rest in 4 hours of trancelike meditation.
Once per turn when you hit with a weapon, you can reroll the weapon's damage dice and use either total.
Mesa adulta
Somos todos adultos aqui. O conteúdo e o jeito como a gente joga são pensados para quem tem 18 anos ou mais.
Não é nada contra os mais novos — é que a gente solta muito palavrão e o papo na mesa é de gente grande.